Fist of Fate
Spell Quick

Fist of Fate

  • Archetype:
  • Egyptian God

  • View:
  • 8248




This card's activation and effect cannot be negated. If you control a monster whose original name is "Obelisk the Tormentor": Negate the effects of 1 Effect Monster your opponent controls, and if you do, destroy it, and if you do that, for the rest of this turn, the effects of that monster are negated, as well as the activated effects and effects on the field of monsters with the same original name, then, if you activated this card during your Main Phase, you can apply this effect. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Fist of Fate" per turn.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
59± 6/ 100
Power Score
Intrinsic 61
Deck 58

Fist of Fate — Power Evaluation

Final Score: 59 ± 6 · Confidence: Medium

  • Intrinsic: 61.3 · Deck: 57.5 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Board breaker

Why it scores here

Fist of Fate scores on its conditional answer: an uncounterable activation that negates and destroys one opposing Effect Monster while Obelisk the Tormentor is on the field, and in the Main Phase it also destroys every opposing Spell and Trap. Its value depends almost entirely on Obelisk being live, which the deck evidence supports (98.8% of decks run Obelisk alongside it) but which is not a power driver by itself. It is a Quick-Play Spell with no ATK or DEF, so no stats contribute to the score, and the frequency of its inclusion (160 of 160 decks) confirms accessibility, not strength.

Axis scores

Axis Score Evidence
Accessibility 60 Live only once Obelisk the Tormentor is on the field; 98.8% of the 160 decks run Obelisk alongside it, but no combo data shows how often Obelisk is actually reached (inferred).
Combo & Conversion 55 Text-only evidence: one activation negates and destroys one Effect Monster and, in the Main Phase, destroys all opposing Spells and Traps, so it converts into a two-part answer (inferred).
Resource Economy 60 Destroying one monster and, conditionally, all opposing Spells and Traps is a 1-for-1 to 2-for-1 with no refuel or recursion (inferred).
Effect & Interaction 72 Uncounterable activation with negation plus destruction of an Effect Monster and a conditional mass Spell/Trap sweep is strong, but it is gated on controlling Obelisk (verified).
Material Utility 0 Quick-Play Spell with no monster body, so it cannot serve as Xyz, Synchro, Fusion or Link material (verified).
Resilience & Flexibility 60 The uncounterable activation helps, but the line stops if Obelisk is removed or never reached, and the name-based once-per-turn limit caps repeat use (inferred).
Deck-Building Efficiency 70 Typically 1 copy (average 1.32, maximum 3 observed), no garnet, but the card is tied to the Obelisk line, which is a restriction on deck construction (observed).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Board breaker. Intrinsic ≈ 61.3, Deck ≈ 57.5, Meta = provisional. Modifiers: Obelisk dependency (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Uncounterable activation
  • Negates and destroys one Effect Monster while Obelisk is controlled
  • Main Phase option destroys all opposing Spells and Traps
  • Quick-Play, so it can be used on the opponent's turn
  • Typically one copy, with no garnet or refuel cost

Weaknesses

  • Requires controlling Obelisk the Tormentor by original name
  • Negation is limited to one Effect Monster per activation
  • The once-per-turn name restriction limits repeat use
  • No combo or guide evidence; combo conversion is text-only inference

Counters / choke points

  • Opponent removal or negation aimed at the Obelisk the Tormentor the card needs (inferred)
  • Lines that never reach Obelisk on the field (inferred)

Best use

Removal / Negation with Spell/Trap board breaking. Decks: Egyptian God (Obelisk-based) decks. Suggested copies: 1.

Evidence & gaps

  • Verified: Activation cannot be negated; Requires controlling a monster whose original name is Obelisk the Tormentor; Negates and destroys one Effect Monster, and destroys all opposing Spells and Traps in the Main Phase; Once per turn by name; Quick-Play Spell with no monster body; 98.8% of 160 decks run Obelisk the Tormentor
  • Observed: Average 1.32 copies per deck (max 3); Inclusion across 47 distinct archetypes in the sample
  • Inferred: Accessibility depends on reaching Obelisk on the field; Combo conversion and resource economy scored from text alone; Counters are generic interaction aimed at Obelisk
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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